Revisited some more games on Sploder this week as I prepare to create my own game.
3D Mission Creator
I played the game “Help Your Father” which was a 3D “Hit and Run” mission in which you had to go through a maze and unlock doors and defeat enemies on the way to saving the scientist. It was challenging which is a good thing, and there were directions before you started to give you an idea about the controls.
I liked the puzzle aspect of the game. To unlock certain doors, you had to complete a puzzle where you had to connect the electron to the proton and get a green light. These were not difficult, but a good element to help you think a little bit before proceeding to the next section. I also liked that there were checkpoints along the way.
The controls were similar to Minecraft in that you used the WASD keys to move and your mouse to change the camera angle your character was facing and to help him run/move faster. This portion was fine, but I did not like the controls when having to defeat enemies, sometimes 4 (!) at a time. It was just clunky and not what I’m used to when playing that type of game. I can’t imagine playing a game like Contra using those controls and being successful.
Physics Puzzle Creator
I played the game “Sploder Physics Olympics” This was a very difficult game. You had to get your green block to the left and connect with the other green block while avoiding the poison blocks that get in your way. If you wait too long more poison blocks would drop from the sky into your path. You have to get one point to win, but that point is not so easy to obtain.
The biggest challenge I saw was the movement of your character was very fast. It was difficult to time jumps and not keep moving and running into the next blocks. There was an option at the beginning “Restart game in fast mode” that I found humorous after playing it. Where’s the slow mode?
I like the concept of this type of game and it seems similar to Angry Birds type games I have seen students play where their character flies and they have to avoid obstacles along the way. I also like the physics components as I imagine a physics teacher could incorporate this tool and have students create/play games while learning their concepts.