Puzzle games are like exercise for the brain and take on many forms, from a tabletop puzzle to a crossword and more modern physics based games. To solve a puzzle you need to assess the situation and in some cases think quickly and figure out the best way to solve the puzzle. Some require background knowledge and others quick reflexes.
This type of game has good application in the classroom for free play as well as setting the stage for building with materials, coding applications and programming things like robots.
Below is some gameplay from two puzzle games: Tetris and Construction Fall.
There are several different types of games that would be considered “Action games” and we will explore this genre in this post.
Platformer Games:
Platform Games are a type of action game in which the player controls a character and the action usually involves moving through a world, jumping and perhaps some other actions. These games usually involved scrolling action from left to right and sometimes up and down. This type of game was quite popular in the 80’s and early 90’s and has evolved as different types of video graphics became available.
For this quest I played three games from the Disney Afternoon Collection on my Xbox One – Chip N’ Dale Rescue Rangers 1 & 2 and Darkwing Duck. Each of these games started with an intro screen that introduced the plot for the game. The character moved from left to right and had to jump on platforms (hence the name) and navigate through different obstacles, collect rewards and defeat enemies. RR had the ability to walk and jump and you had to pick up objects and throw them to defeat the enemies. There was also a moving on a tire to get across spikes on the floor scene. DW Duck gave the player a shooter object to defeat the enemies and you had to grab hold of hooks and jump as part of the navigation. In neither game could you jump on top of an enemy (which is standard procedure in Super Mario Bros.)
I played many of these types of games as a kid and am probably just out of practice with this type of game. Another feature that was common in platformers was having limited HP and needing to start at the beginning of the level unless you reached a checkpoint, and in some cases needing to play through the entire game with limited lives and continue opportunities. Modern reincarnations of these classics have added the ability to save your progress which is nice. These games reminded me of our Sploder quests and are basic enough that they are something that could be recreated by students as they are learning game design. Bloxels is an excellent tool where students can use blocks to design their own platform game and is a good implementation into a classroom environment.